This weapon was created for a cleaving weapon 3D modelling assignment. The direction gone for was inspired by games like Silent Hill and Resident Evil 7, merging together rough wood and rusty iron to create an intimidating and scary weapon. This weapon model would be used by a boss enemy or main antagonist in a horror game to maim and intimidate.
The model itself was created from a silhouette exploratory phase taken to a line-art design from each side. Once these lines were finished and constructed, a rough blockout was created in Maya to create a low poly and hi-poly model from. This model was then textured in Substance Painter.