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Concept Art Package (Second Year)

Protagonist drawing/render.

Protagonist drawing/render.

Protagonist turnaround concept linework.

Protagonist turnaround concept linework.

Antagonist drawing/render.

Antagonist drawing/render.

Antagonist concept linework.

Antagonist concept linework.

Vehicle that would be pulled by a flat faced variant of the antagonist creature and used by the protagonist character.

Vehicle that would be pulled by a flat faced variant of the antagonist creature and used by the protagonist character.

Weapon line art illustration for the prop concept along with different directional line art that would be used in the 3d modeling process.

Weapon line art illustration for the prop concept along with different directional line art that would be used in the 3d modeling process.

Speedpaints for the setting concept package.

Speedpaints for the setting concept package.

Protagonist concept sketches and silhouettes.

Protagonist concept sketches and silhouettes.

Antagonist/Creature concept sketches and silhouettes.

Antagonist/Creature concept sketches and silhouettes.

Prop/Weapon silhouette concepts.

Prop/Weapon silhouette concepts.

During my second year at Champlain College, my final assignment for my Concept Painting class was to design concept art for an imaginary DLC package to a game. For mine, I chose to imagine the concept art for a desert apocalypse DLC of the game Bloodborne. Imagining what would happen to the action-horror games cities when they crumble to sand.